With the name Screws, I always think jailors or security guards and that’s not a bad description. These are the big hulking guards who you won’t want to tangle with. In the early game, you will deal with enemies called “Screws”. So your ammo becomes a critical resource. If you run out of ammo for your weapons and items, you’ll have no combat abilities. Ammo is very sparingly given, and players are only allowed to bring a weapon from each grouping onto a ship. First, there’s no melee attack in the game and in the early game this feels like a major oversight, however, it’s a key to what’s going on here. So players will eventually start to ask themselves “Why should I attack enemies”, and this is a valid question.īefore we talk about the reasons for combat, there are more issues with an aggressive playstyle. While fighting enemies is interesting, enemies don’t drop items for the most part. The combat itself feels good, and this is a great first-person shooter. I’m sure some people might ask “How?” Combat in Void Bastards is … to put it in a single word, unrewarding. It teaches players how to not play aggressively. While many games push stealth or non-combat as the main goal, Void Bastards does something more important. The fact is, Void Bastards allows aggressive players but it doesn’t seem to want you to play itself in that manner. This is not how I normally play games, I like exploration but only safe exploration. If I needed a specific item, I could guess where these were. If I wanted to get fuel for my ship, I might rush to the engine room. I no longer cleared every ship, and by the end of the game, I often would choose to focus on specific objectives rather than risk combat. Void Bastards supports this idea, but after playing for a couple of hours, I noticed I wasn’t playing aggressively. The lack of danger is what I normally strive for before I think about my next move. I love rushing into a room or location, killing all the targets, and then spending my time exploring the location, if there’s the option for it or moving on to the next part of a game if there’s not. As a gamer, I’m a bit aggressive in my gameplay. With that out of the way let’s start with what I think is the biggest piece of Void Bastards’ appealing game design. At the same time, much of what I’ll be discussing about Void Bastards is not dependant on the rogue-lite genre and most would apply to rogue-likes or any genre. ![]() However, I just want to be clear if it sounds like I’m saying LITE and not LIKE, I am. ![]() That’s not the topic I want to bring up here, it could make for its video, which could allow me to finally talk about Nethack. These games don’t have a true permadeath system, pieces of the characters copy over and so on. These are Rogue-Lites, not a Rogue-Likes. The second issue is a war I’ve been conscripted in. Now it’s completely different in genre and style, but they are both roguelites and have some interesting similarities that should help illustrate how both games stand out. Two things before we begin, I’m going to also talk about a second game to compare to Void Bastards. Don’t worry though, as any crafting progress you’ve made is retained from one to another.But let’s talk about the game mechanics and design that make this game work. When one dies, another steps forward to carry on the fight. Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive. Flee from void whales and pirates, and politely avoid the hungry hermits. ![]() Navigate your tiny escape pod through the vast nebula. ![]() Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. Move carefully through the dangerous ships, searching for supplies and manipulating control systems. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage. And then you must carry out that strategy in the face of strange and terrible enemies. You make the decisions: where to go, what to do and who to fight. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire.
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